![]() ![]() My goal is to explore the how heuristics can apply to video games by beginning a series of 10 articles using Nielsen’s heuristics to guide me and explain why and how some issues can be improved upon in video games. Why not use this evaluation to explain what they are and how they’re used in video games? Even though the end goal of all video games is to entertain its audience, Nielsen’s heuristic can still find its home in these engaging forms of media. Since these heuristics are not specific usability guidelines, they can apply to different contexts to improve the UX of any product - like video games. ![]() This evaluation comprises 10 rules of thumb that dictate the quality of the interaction and usability of interfaces. The heuristic evaluation allows us to identify usability issues in software by looking at 10 major points: The Usability Heuristics. J akob Nielsen, one of the biggest names in the UX world, focused a big part of his career on usability and came up with several usability methods, the most famous one being the heuristic evaluation. ![]()
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